![]() ![]() ![]() The story is unfolding, every single day, differently. So you’re there on day two, and day three, they are not the same. And then every day, at predetermined times, there are going to be new sequences and new action settings happening. We’re setting up the characters, we’re setting up the locations, you’re going to learn a little bit about them. Starting week one, we’re taking you into it like a television show. And so we need enough characters to see who can actually survive the gauntlet of Ascension, because the audience is actually directing the story.Įvery single day there are new scenes. So once that character gets on a path toward destruction, and as their hope is reduced, they’re probably going to be permanently out of the story. But in my earliest discussions on Silent Hill: Ascension, I said there’s no reset button. And basically, you just keep restarting up until you survive, right? That’s how a single-player game works. Typically, in a Silent Hill game, you’re playing as the protagonist. So this series is going to go on for months, we have a massive storyline planned and which characters make it to the end and which characters do not make it to the end, we have no clue yet. And that’s going to lead him toward a path toward death. If enough of the audience fails, he will be killed in that sequence, and will wake up with reduced hope. And we needed multiple mains because as the audience decides what’s going to happen - you saw some of that in the trailer you saw redemption, suffering, and damnation - as the audience plays, when that character is going through that hallway, and those arms are grabbing at him, you’re gonna have quicktime event-like buttons that you need to tap. We’ve set up multiple main characters who are going to go through this nightmare of Silent Hill: Ascension. When we talk about we actually don’t know how the show is going to end, we mean that. There are sequences that will be streaming live, where the audience is going to see characters in danger and you are going to be able to assist them in real time through the video stream, you will see your input and the rest of the audience’s input, and the characters may not survive some of these sequences. But if you are there, you’re going to see the outcomes of the audience decisions in real time, but you’re also going to play. If you’re not available at the time at which the streams are on that day, you’ll be able to participate and make sure that your voice is counted inside of the decisions. Now, many of those decisions will be made in advance to the audience so that you don’t need to be there live at that moment. You’re basically doing crowd-control decision making. You’re not just individually playing it as a live stream - we’re actually using the same back end that Twitch operates on, and it’s streaming live from a game engine is accepting all of the inputs from the audience at the same time. We create interactive streaming shows, but they’re not Bandersnatch. Jacob Navok: Let me start by talking about what it is that we do, because that context is going to explain to you how the product works. So would you mind kind of giving me the basics on how this is going to play out for people? Polygon: In appropriate Silent Hill fashion, there’s some mystery around the story and how people interact with it. You can read an edited version of our conversation below. Polygon recently spoke to Jacob Navok, CEO of Genvid Entertainment, the company behind projects like The Walking Dead: Last Mile, a community-driven multiplayer Pac-Man game, and Silent Hill: Ascension, to learn more about the project. It will be canonical to the overall Silent Hill fiction, its creators say. The result will be a computer-animated series that plays out over weeks and months, and is molded by player interaction. ![]() Konami’s multigame revival of the Silent Hill franchise starts in 2023 with something brand-new: Silent Hill: Ascension, a streaming series that borrows from interactive fiction like Black Mirror: Bandersnatch and Telltale Games’ The Walking Dead, and community-driven play, à la Twitch Plays Pokémon. ![]()
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